Other rules, other genres, all shall bow before the might of Savage Worlds™, and shall be converted to the ONE RULE!
Savage_Hyboria.zip (06/23/2005) - Steve Rennick
Description: This is a savaging of Conan the Barbarian and the Hyborian Age. Please bear in mind it hasn’t been play-tested so balance could be a little whacked. But I hope I’ve captured the essence of Robert E. Howard’s primeval, violent era.
SavageGammaWorld.pdf (02/14/2005) - Kenneth MacArthur
Description: Savaged Gamma World, ver1.1, is a conversion of the first 3 Editions of the classic post-apocalyptic RPG put out by TSR back in dark ages of the early 80's. It includes all the creatures, robots and tech, plus 6 Adventure Deck cards and a character sheet.
fireflyRPG.pdf (08/14/2004) - Jamie Herbert
Description: An excellent 27pp conversion of the Firefly universe to Savage Worlds. Joss Whedon's "cowboys in space" series may have only lasted 14 episodes on Fox, but it's garnered a cult following.
SavageCyberpunk2020.doc (06/01/2004) - Markus Finster
Description: Version 2.0 of Savage Cyberpunk 2020 has been completely re-written and expanded. It's also been laid out in the same order as the original Cyberpunk book to make it easy for GMs.
Redline.pdf (04/16/2004) - JB Littlefield
Description: Savaged Redline is based on the Horizon: Redline setting published by Fantasy Flight Games. The setting is described as one that “lets you relive the battles of highway gladiators and post-apocalyptic desperados from film and fiction. It is intended for quick start-up and action packed play.” The savaged version is no different. This setting assumes the use of my Revised Savage Worlds core rules – a 45-page document based on the original Savage Worlds rules - a summary of these changes is included along with this document (the latest version is available as a separate download). REVISED 4/28/2004.
Bureau13.pdf (04/10/2004) - JB Littlefield
Description: The premise of the game is simple enough - your character is an agent of Bureau 13, a secret government agency devoted to rooting out and destroying any supernatural entity that threatens the economy or security of the United States of America. The usually small (no more than 8 agents) Bureau teams travel the country, investigating, watching, and if necessary, eliminating the supernatural. The world of Bureau 13 looks just like the world you know. It's the modern world - the one we live in - the United States of America in 2004. There is one difference though. In this world the monsters under the bed, in the closet, and hiding in the dark pools of blackness between the widely spaced streetlamps are real. The truth remains hidden from the world-at-large, though. Most people can't fathom the Things of Darkness, and so they either can't or won't see them for what they really are. Those who can see through the shadows, find ridicule, scorn, and often madness or death on the other side. There's danger as well in knowing the true nature of the world, for being able to see the monsters usually means that the monsters can see you.
savage007_v2.0.pdf (04/02/2004) - Paul Kasper
Description: Savaged, not Stirred! Version 2.0 provides a new two-column format; new cover page; new language rules; new Gambler, Local Customs, and Unarmed Fighter Edges; streamlined Seduction rules; and other minor updates. Paul says Savage 007 is under continuous playtest, and he welcomes comments and suggestions.
SavageWarcraft.pdf (03/28/2004) - Mike McCall
Description: Warcraft has been properly Savaged! 38pp of conversion, including races, edges, arcane backgrounds and spells, powers, an extensive bestiary that could be used in any fantasy campaign, and 11pp of unit descriptions and cost. And finally, a last page that details some of Mike's own House Rules that he found useful.
SavageStargate.pdf (03/09/2004) - Ron Fricke
Description: Stargate SG1 has been Savaged! With new races (Jaffa and Goa'uld), new Hindrances, Edges and Skills specific to the setting and the 'feel' of the hit TV show, this is a genre conversion you won't want to miss out on.
SavagedMutantChronicles.pdf (02/15/2004) - John Briquelet
Description: 31pp of conversion from Mutant Chronicles. This starts with a brief history of the Mutant Chronicles universe, and then launches right in to the meat of the conversion.
SavageTraveller.pdf (02/14/2004) - Jon Woodland
Description: This is an excellent conversion of the Traveller system. Jon has put a great deal of effort into it (35pp) and has a very nice set of Edges and Skills for the Traveller Universe.
vampire.htm (01/04/2004) - pphillips914
Description: Rules for WW/Camarilla Vampires.
DungeonsSavages1.2.pdf (12/17/2003) - Joel Sparks
Description: Original AD&D in Savage Worlds form! A great starting point for playing Savage Worlds in a setting similar to that created under the D&D rules.
MutantChroniclesWeapons.doc (12/17/2003) - John Briquelet
Description: Mutant Chronicles weapons (second pass). This file contains the human arms and heavy weapons. Feedback is welcome.
SavageMage.htm (10/19/2003) - jonspierson
Description: The latest incarnation of my Mage: The Ascension conversion.
SavagePalladium.doc (10/09/2003) - lorgryt
Description: Basic notes on Converting Palladium to SW
CrimsonSkiesAircraft.rtf (10/08/2003) - savageworldsgm
Description: A conversion of the 1998 air combat game by FASA.
Farscape0.4.pdf (10/05/2003) - samur_i_am
Description: Races, Edges, Gear, Powers
SWAVPv1.3.pdf (10/01/2003) - cdude93
Description: The most recent version of my AvP rules, adding the Praetorian and fixing a couple problems.
cots.htm (09/28/2003) - mike_z_1973
Description: 2nd draft of a Children of the Sun conversion.
SavagedBuckRogers.doc (07/28/2003) - JB Littlefield
Description: First draft of a "conversion" of Buck Rogers using TSRs "High Adventure Cliffhangers" boxed set. This is a first draft and feedback is highly appreciated ;)
SavageXComv0.5c.pdf (07/20/2003) - Kersus
Description: Alternate Savage X-Com.
Chill.rtf (07/18/2003) - savageworldsgm
Description: CHILL, the Mayfair Games horror RPG.
CallofCthulhu.rtf (07/18/2003) - savageworldsgm
Description: A Savaging of the Lovecraftian horror RPG.
SavageWeirdWarII-BloodonRhine.pdf (06/18/2003) - zarlorz
Description: A preliminary, updated set of conversion notes for d20 Weird Wars.
SavageTrinity.pdf (06/06/2003) - oberonradley
Description: A Conversion of the game Trinity
XCom.doc (05/21/2003) - ashenwolf
Description: x-com first draft
SavageEarthdawn.doc (05/12/2003) - jwt_indy
Description: Notes for Earthdawn conversion
SavageTrek_ShipRules.xls (04/30/2003) - cheyenne_wright
Description: How to build a Starship.... (not 100% clear, this is just the bare bones of it) But it does have the Starship "battle cards"
SavageTrek_RecordSheet.pdf (04/30/2003) - cheyenne_wright
Description: Starship Record Sheet
SavageTrek_NewEdges.txt (04/30/2003) - cheyenne_wright
Description: New edges [not finished]
SavageTrek_EnergyWeapons.xls (04/30/2003) - cheyenne_wright
Description: Overly complicated damage system for Phasers and Disruptors.
SavageTrek_BigBadList.xls (04/30/2003) - cheyenne_wright
Description: For those "sick" people that care about money
SavageStarWarsv2.pdf (04/29/2003) - rorschach62001
Description: Updates for full rules.
SavageJudgeDredd.pdf (03/28/2003) - mosiondz
Description: Savage Worlds - Judge Dredd conversion by Randy Mosiondz and Teller.
SavageIronKingdoms.pdf (01/22/2003) - coloroutofspace
Description: Conversion of the Iron Kingdoms setting from Privateer Press
SavageDeadlands.rtf (01/22/2003) - MrJamela
Description: Deadlands (Night Train) v1.1
SavageSun.doc (11/08/2002) - toadpooka
Description: An adaptation of TSR’s Dark Sun game setting.
MiniatureTemplate.pdf (09/25/2002) - mr_hart
Description: Blank sheet for Army Men, but good for any war setting.
ArmyMen.pdf (09/23/2002) - mr_hart
Description: Poor Man's Warhammer





